- Have Group HD enabled in the profile settings (web portal)- Meet the bandwidth requirements (see -us/articles/207347086-Group-HD)- At least one participant must be in full-screen mode4. In order to receive HD video with the meeting client, the users must:- Have full-screen mode of the meeting window- Use active speaker mode- Meet the bandwidth requirements (see -us/articles/207347086-Group-HD)- At least one participant must be meeting the requirements for sending HD, mentioned above.5. Group HD works with maximum 2 video participants in the meeting. If three participants have video on, the quality will revert to non-HD6. Full HD 1080p requires i7 Quad Core (physical core) CPU or higher. For Standard HD 720p, refer to the minimum system requirements to use Zoom ( -us/articles/201362023-System-requirements-for-Windows-macOS-and-Linux)
I Am Afraid You Have the Wrong Number 720p
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For the Full Screen point, the requirement for the sender and recipients to have their Zoom clients opened at full screen makes no practical sense. A 720p video stream is a 720p video stream as determined by the encoder (please refer back to the use case I described) and I've never seen a viewer that is receiving a 720p stream not be resizable, let alone require the viewing window to be full screen. I could be wrong, but if this is the case, it is a weird implementation to me and at the end, makes HD in Zoom extremely cumbersome and impractical. Perhaps you mean that only when the person sending HD video is the active speaker that their stream is encoded at 720p. (First sentence of over view section here)
I have my 5k mac, and my course is 2 hours of screencasting in 4k.I found out here on Udemy video should be 720p.So when I downscale my video in Final cut pro from 4k to 720p i have lost all of my quality (wow) and everything become blurred and impossible to read...Is there anyway of downscaling my original 4k videos without loosing that much of a quality?PSMay be the problem is that i am still watching this downscaled 720p on my 5k monitor?
TV Stations usually broadcast in 720p or 1080i, so 1080p would already require upscaling. Some cable receivers do you have 1080p option, you can check the manuals to see the resolution supported. You can exchange your receiver at any Spectrum store, but we cannot guarantee they will have any specific model available.
In regards to "if it's not detecting 1080p capability in normal mode, it's not going to upconvert anything to it. It's just going to default to the de facto 720p or 1080i format of whatever channel it happens to be decoding at the time." I just now connected my cable box to the TV input. Every station I turn to has an output of 1080i. So you are wrong it does upconverts to 1080i ALL the channels.
Ok, Tom, let me know if i have this straight. With the cable receiver connected directly to the TV and in normal mode, when you go into the Spectrum Guide menu, Settings & Support, Preferences, Audio & Video, Video, Video Resolution, SELECT RESOLUTION, you only see 720p & 1080i options (no 1080p). But when you put the receiver in settings mode, you do see the 1080p option. Is that right?
The number 720 stands for the 720 horizontal scan lines of image display resolution (also known as 720 pixels of vertical resolution).[1] The p stands for progressive scan, i.e. non-interlaced. When broadcast at 60[note 1] frames per second, 720p features the highest temporal resolution possible under the ATSC and DVB standards. The term assumes a widescreen aspect ratio of 16:9, thus implying a resolution of 1280720 px (0.9 megapixels).
A 720p60 (720p at 59.94 Hz) video has advantage over 480i and 1080i60 (29.97/30 frame/s, 59.94/60 Hz) in that it comparably reduces the number of 3:2 artifacts introduced during transfer from 24 frame/s film. However, 576i and 1080i50 (25 frame/s, 50 Hz), which are common in Europe, generally do not suffer from pull down artifacts as film frames are simply played at 25 frames and the audio pitch corrected by 25/24. As a result, 720p60 is used for U.S. broadcasts while European HD broadcasts often use 1080i50 24* frame, with a horizontal resolution of 1920 or 1440 depending on bandwidth constraints. However, some European broadcasters do use the 720p50 format, such as German broadcasters ARD and ZDF, and the Norwegian Broadcasting Corporation (NRK). Arte, a dual-language French-German channel produced in collaboration by ARD, ZDF and France Télévisions, broadcasts in German at 720p50 but in French at 1080i50. The Flemish Broadcasting Company (VRT) in Belgium was using 720p50, but switched to 1080i50 a few years ago.[when?]
hey guys i have a similar issue as Raphael.I have a C922 and a Brio 4k. The brio 4k works flawlessly over USB 3.0 with kinovea: 90 fps 720p, 60 fps 1080p and 30 fps 4kSadly the c922 only works well with 30 fps 720p or 30 fps 1080p, but doesnt work properly on 60 fps 720p, if i set it to this setting, it has a real fps rate ob 59,XX which makes recording with both cameras in sync at the same time impossible, as they get immediately out of sync (the brio4k is constantly at 30/60/90 fps as set).I searched the internet, found that logitech suggests to turn off the low light option, but no difference.I tried it on two rather powerful pcs - dell xps 9370 with i7 8550u, 16gb ram and ssd, as well as ryzen 1700x at 3,9ghz, 32gb ram and ssd. In both instances the c922 made the same issues and the brio worked flawlessly.Does anyone have an idea? Is it just that the c922 is actually by design like it (usb 2.0) and cant be helped, or do i ahve to change some settings, or perhaps mine is defective? Getpa you said you are very happy with it.Thanks in advance
Exposure is displayed as an arbitrary number. Changing the number doesn't seem to change the possibility to select a higher framerate. However, by selecting 'Display' in the Preferences > Recording Menu, I was able to solve the problem. When looking at the camera, it still says 30fps, but when I play it again, it plays at 60fps. Since I will be using it for bikefittings and thus have to record first, and then apply tracking of the measurements, this fixes my problem...
I'm afraid I'll need your help again. When doing my first bikefitting today, my camerasettings failed on me... I have a Logitech C920 (and a C922 but it has the same issue) and i'm using the latest experimental version of Kinovea. Suddenly I can only set it to 30fps maximum, regardless of resolution. On top of that, there is a lot of motion blur, which made it impossible to track the lights I put on the cyclist's leg.
Regarding Your issue - seems like sometimes it is just lots of magic involved to make things work I am afraid I am not able to help You like You helped me - I have a soundbar but don't send image through it to the TV, that seems too high level to me
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This does require that the matching version of VirtualBox Guest Additions is installed and running inside your VM. Check the status bar inside your Windows VM for a small VirtualBox icon (usually has a yellow star). If you have that icon in your Windows VM status bar it means the Guest Additions are installed. Confirm that the version number matches the VirtualBox App version running on your host (hover over that icon to see the Guest Additions version number and do a "Help > About" in the Virtual Box app to see that version number).
This would be a more accurate summation of the minimum required space: could you park a car in it and have a little room to spare on all sides? If not then I'm afraid you're screwed. Apart from for games which allow/require sitting down, of which there will be no shortage (and may even ultimately be the most satisfying experiences) but for which you may be better off with an Oculus Rift. Though we won't know that at RPS towers until we have both headsets in hand.
The composited Vive (and Oculus' too) image has almost 25% more pixels than 720p, but the combination of effectively blowing the image up massively and there often being only minimal anti-aliasing (a consequence of the GPU rendering 2160x1440 at 90 frames per second - a minimum spec graphics card often won't have the headroom for MSAA) effectively negates that. We would be wise to think about the Vive as effectively a 720p device, albeit one which requires 1440p hardware. Purely from an image quality POV, it's loosely comparable to playing mid-period Xbox 360 and PlayStation 3 games. However, bear in mind that games can run in lower than that resolution too, which may have to be the case if your PC's not up to the job. 2ff7e9595c
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